League of Legends PATCH 8.11



"Greetings, Summoners,

Welcome to 8.11, part of our continuing series of role tweaks. 8.9 was mages, 8.10 saw changes to the jungle; this time around we're swinging into bot lane!

8.11 brings a bunch of changes to marksman items and runes, as well as base stat shifts across the roster. We're opening the door for non-crit builds to shine by adding or reworking new tools for spellslingers and lane bullies alike, and by reining in lane sustain to make early aggression a more effective path to victory. Many of these options should be pretty appealing to AD fighters and assassins as well, so make sure to check the changes out regardless of your lane preference.

We've also got some follow-up tuning to last patch's work on the jungle. We're seeing teams adjust to Rift Scuttler as a contestable objective in the early game, with laners becoming more willing to help their jungler secure the crab. We're slightly lengthening its respawn time so these river fights are a little less frequent, making the regular camps a little bit more rewarding to avoid pushing junglers back in experience across the board. A few of the stand-out scuttle slayers are also taking a few hits so other junglers can compete.

Of course, none of this matters if you're on Pyke's list. Don't let his support tag fool you—if you turn your back on the Bloodharbor Ripper, you'll find yourself sinking to the bottom of the sea. Or the ranked ladder. Same thing, really"

6/1/2018 Balance Update

Yasuo

The loss of crit chance on IE means if Yasuo wants to utilize his crit-doubling passive, he has to rush a Zeal item—none of which come with AD. We're giving him some early/midgame help so he's better able to make it through the process of building Phantom Dancer, while also letting up on the Q crit damage reduction now that IE no longer multiplies crit damage.
BASE ATTACK DAMAGE 60 ⇒ 63
Q - STEEL TEMPEST CRIT DAMAGE 150% ⇒ 180% (Tooltip will be updated in 8.12!)
BUGFIX The combination of Brawler's Gloves and Infinity Edge now properly grants Yasuo 40% critical strike chance

Kai'Sa

Kai'Sa was one of the strongest marksmen prior to 8.11 and since her Rageblade build avoids this patch's early game power-downs to crit builds, that "front of the pack" status has become stand-out dominance. (These changes include a W ratio boost to keep the AP Kai'Sa dream alive.)
PLASMA BASE ON-HIT DAMAGE 7-12 at levels 1-16 ⇒ 4-10 at levels 1-16
PLASMA PER-STACK DAMAGE 1-9 at levels 1-17 ⇒ 1-5 at levels 1-17
PLASMA AP RATIO 0.2/0.25/0.3/0.35/0.4 (for stacks 1-5) ⇒ 0.1/0.125/0.15/0.175/0.2 (for stacks 1-5)
W - VOID SEEKER RATIO 0.45 ability power ⇒ 0.6 ability power

Ezreal

Ez is another non-crit marksman who was already prevalent leading up to 8.11 and is now over the line. (In his case, he actually got a direct buff via Blade of the Ruined King.)
ATTACK DAMAGE GROWTH 3.11 ⇒ 2.5
PASSIVE - RISING SPELL FORCE ATTACK SPEED 10/12/14% per stack ⇒ 10% per stack at all levels

Taliyah

Now that Taliyah's damage against minions is down (making wave control less automatic), she has room for more damage against champions.
BASE ATTACK DAMAGE 56 ⇒ 58
Q - THREADED VOLLEY DAMAGE VS CHAMPIONS 40% for rocks beyond the first ⇒ 60% for rocks beyond the first
E - UNRAVELED EARTH DASH DAMAGE 35/45/55/65/75 (+0.2 ability power) ⇒50/60/70/80/90 (+0.3 ability power)

Banner of Command

We changed Banner to make the empowered minion less of a shutdown against AP champs, but now it's causing problems for everyone, especially when multiple teammates start stacking it.
EMPOWERED MINION DAMAGE REDUCTION 70% ⇒ 40% (Tooltip will be updated in 8.12!)



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