League of Legends Update 8.10



Welcome to Update 8.10. Last time, we adjusted Mana's ability and troop clearance; in this Update, we are marking a presence in the jungle and rethinking the rewards for serial slaughter.

First, let's go to the jungle. We have had to work hard to reduce the pressure that hunters can exert at the beginning of the game and we have adjusted the jungle camps quite a bit. In short, most of the jungle camps will be worth less experience at the beginning of the game, but the Aronguejo will be worth much more. The hunter who can win the fight for the Aronqueijo (or kill one without the other hunter even realizing it) will be at an advantage both in experience and in support, which can turn into moves on the map.

And now, the rewards. We have long since turned the rewards into a team goal: to shoot down the enemy with greater advantage should give them a gold boost that can put their team back in the game. The goal was to provide the ability to turn matches in which there is much snowball effect. However, to distribute this reward to the entire team so far prevented individual players from feeling really rewarded for their big plays.

And finally, let's make some balancing adjustments on nonessential runes. The rune system has already had time to breathe (and adapt to the new or altered Essential Runes), so let's make some adjustments in the balancing of some smaller runes

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